eSports streaming enabled over half a million people to watch the final match of The International Valve’s Dota 2 tournament at the same time. Millions of unique viewers watched the competitive gaming tournaments in the year 2011 and 2012 making it easy to believe that e-Sports community gained huge growth from the League of Legends. The Riot’s decision of increasing the money prize was appreciated by people since it indicates that eSports gaming platform is becoming serious and professional. Therefore, many people are looking forward to an exciting future of eSports. In order to understand the reality of eSports gaming, it is important to know about its history and past events. The competitive events of video games date back to over thirty years starting from the tournament of Atari’s Space Invaders in 1980. In 80’s, arcade games like Tron and Space Invaders dominated until an average family could purchase a modem. Click here to get more the future of esports
In the mid 90’s, Quake and Doom were big game titles with the leagues launched for online players by several companies. Dennis ‘Thresh’ Fong, the winner of the earliest Quake tournament, Red Annihilation won a Ferrari 328 GTS. In 2005, Johnathan ‘Fatal1ty’ Wendel was another legend of World Tour format of Cyber athlete Professional League founded in 1997. Many magazines and newspapers interviewed this legend of e-Sports gaming and his game name became a brand name. Counterstrike sprouted in the eSports gaming with 10,000 hits in the first two weeks. It had the most professional teams compared to any other eSports game. The largest professional gaming league of eSports is Major League Gaming after hosting tournaments for ten years.
In addition, a German digital television channel GIGA aired eSport in the early 1998 that was later shut down. XLEAGUE.TV from the United Kingdom broadcasted eSports and lasted for two years. An international league of eSport gaming, Championship Gaming Series grew in every continent except Antarctica. STAR TV, British Sky Broadcasting, and DirecTV followed its long season of six months. The operations of CGS, another broadcaster were ceased after second season. A dedicated TV game channel of South Korea broadcasting events of eSports gaming is called Ongamenet. At present, the primary preferred medium is online streaming for viewers to watch games provided by twitch.tv and own3d.tv. Many companies have started to pay attention to eSports gaming and with the money flowing into the market, eSports gaming is set to become a mainstream entertainment for large audiences.